Tuesday, 17 March 2015

Computer Games Industry


The computer gaming industry starts out back in the 1950s however it did not reach popularity until the 1970s and 1980s when they were introduced into the general public. In 1952 Alexander S Douglas made the first ever computer games to use an electronic graphical display. OXO, which is also known as noughts and crosses was the game. The game was brought out in the United Kingdom at Cambridge University.

The first video games were developed in the 1950s. In 1958, a game called Tennis for Two, was made by Willy Higinbotham, a physicist working at the Brookhaven National Laboratory. In 1961, a mainframe computer game called ‘Spacewar!’ was developed by a group of Massachusetts Institute of Technology students led by Steve Russell. Commercial game development began in 1970s with the advent of first generation video game consoles and home computers. In 1971, Computer space was the first commercially sold, coin operated video game. In 1972, the first home console system was released called ‘Magnavox Odyssey, developed by Ralph H. Baer. By 1987 a game required 12 months to develop and another six months to plan marketing. During the 1980s, pre-production involved sketches and test routines of the only developer. In the 1990s, pre-production consisted mostly of game art previews. In the early 2000s, pre-production usually produced a playable demo.

According to the third annual Game Developer Census by Game Developer Research, which covers North American game companies, the games industry employed 44,806 people in 2009. And that’s in America, not worldwide. There is not a worldwide figure to go buy when I did the research into this.

5 comments:

  1. The content for this piece was clear and interesting however i think having some photos could keep your attention for a lot longer as it seems quite wordy. Maybe including the question at the start of the paragraphs to understand what you are talking about and identifying. Overall i liked this piece because you included clear information and it seems like you understand it.

    ReplyDelete
  2. You have shown a good understanding of the games industry and have written your piece in the style of a timeline, showing how it has developed. there is a lack of content surrounding the critical debates, audience and representation, and these are quite important parts of the course.

    ReplyDelete
  3. This piece is good because you have included clear information which demonstrates a broad understanding of the history of the games industry. Your use of dates provides context but there is a lack of opinion and content which covers issues such as representation and audiences. Pictures would have also been good to break up the text but overall I like the piece.

    ReplyDelete
  4. The inclusion of extensive detail gives the reader a good understanding of video games. however , you failed to explore like the critical debates . Although, the use of detail gives the reader a better understanding

    ReplyDelete
  5. good information at the start but there is very little there and plus there is no pictures to break up the block of text and plus you missed out some information such as worth of the industry and some of the intended audiences of the games and some more mordern games as well

    ReplyDelete